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Math rules in the animated adventure series CYBERCHASE. CYBERCHASE energizes kids ages eight to eleven with math power. Full of cyber-mysteries with eye-popping animation and a sly comic flair, the daily series features the voices of Christopher Lloyd and Gilbert Gottfried. CYBERCHASE sends the message that math is fun - it's about problem solving and, boy, does it come in handy. When the dastardly villain Hacker (Lloyd) launches a mad mission to conquer the virtual universe, Motherboard calls upon three earth kids for help. They are Jackie, Matt and Inez - the culturally diverse heroes of CYBERCHASE - who, along with the wise-cracking cyber-bird Digit (Gottfried), travel from their real-world realm to the colorful virtual vistas of cyberspace, where they vanquish the bad guys in an all-out battle of wits. Each episode takes the kids on a thrilling adventure driven by a different math concept - from tackling time in ancient Egyptian tombs to cracking codes in creepy caves or making sense of numbers in a fractured fairy tale world.

Latest Episodes

(topic: 2- & 3-D Geometry) - Pursued by Hacker, Digit lands on cybersite Eureeka, where his mission is to find Professor Archimedes - the maker of the encryptor chip, a unique computer chip that can fix Motherboard. But Archimedes is nowhere to be found - only a pile of two-dimensional rods where his chip factory should be. The kids arrive to help, and discover that by linking the two-dimensional rods together into certain geometrical patterns they actually create a surprising three-dimensional shape that leads directly to unraveling the mystery of Archimedes' strange disappearance.

Wed Mar 28th, 7:00am
Sat Mar 31st, 6:30am

(topic: Area) - Our Cyber-Team is transported to a Wild West site to prove that Hacker has taken a larger piece of land than he is allowed. Hacker is in jail and the trial is about to begin, but is his homestead really larger than what Judge Trudy will allow? The kids must discover how to measure the area of his irregularly shaped property in order to find the answer. The Big Idea: To find the area of an object, count how many squares fit on it. But there's an easier way! Measure an object's dimensions, and you can use mathematics to calculate its area.

(topic: Combinations) - Hacker finds the Krystal of Kalmoor, the powerful orb that will give him eternal power. By possessing the Krystal, Hacker can roam cyberspace and create havoc without having to recharge his power. When the kids and Digit arrive to retrieve the Krystal, they are stymied by a series of switches, levers and buttons. Faced with the challenge of too many choices, the kids discover the value of lists, tables and, yes, tree diagrams! The Big Idea: Overwhelmed with choices? Lists, tables and tree diagrams help you master the combinations.

(topic: Fractions) - When the kids fail to stop Hacker from stealing Pandora's box in mythological Greece, they must solve a riddle and complete challenges to satisfy Zeus and earn a second chance. In the course of their adventure, Matt, Jackie and Inez discover that a fraction is a problem in sharing. The challenge is solving increasingly difficult problems in sharing while they confront a myriad of mythological creatures. The Big Idea: When you need to divide things up into parts and share them, fractions are the numbers you use.

(topic: Line Graphs) - Something is amiss with the bliss of Sensible Flats. The reservoir is dry. The town is out of water. And the folks who live there are leaving as fast as they can. But why? When the kids and Digit arrive, they use line graphs to reveal the true story of what happened - and all lines lead to Hacker, the newest resident of Sensible Flats. The Big Idea: You can use a line graph to tell a story about how things change, and make predictions.

(topic: Logic) - Convinced that his failure to defeat Motherboard is simply a result of bad luck, Hacker collects the Ten Lucky Charms of Cyberspace. The caper works. Hacker's luck changes, and good things begin happening to him. When Motherboard realizes what Hacker has done - she sends the kids and Digit to Hacker's hideout in the Northern Frontier to help the Lucky Charms escape. The kids use logic, Venn Diagrams and the understanding of the words "and", "or" and "not" to free the Charms.

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