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Cyberchase

Latest Episodes

When Wicked casts a spell on the Pompadorians to make them all adore her, Jackie and Digit must reproduce the only symbol that can break it - without being able to see what the symbol looks like. Matt and Inez can't get to Pompadoria to help, so they describe the symbol through their Skwak. But how can they describe the odd-looking spell-breaker accurately so Jackie can make a reproduction that works?

It's Starlight Night, the annual holiday when all the stars in Cyberspace are refreshed for the new year. But Hacker concocts a scheme to darken the stars forever. He sends Buzz and Delete to stop all production of new star circuits and take inventor Archimedes to the Northern Frontier. With the ceremony only hours away, the kids and Digit must find a simple way to make the complex circuits and rescue Archimedes -- all before Hacker turns out the lights in Cyberspace!

Statues of Hacker are popping up all across Cyberspace. It's his latest scheme - art therapy! Heartbroken after losing to the kids yet again, Hacker throws himself into sculpture and gives his work away. Problem is, wherever one turns up, the power goes off. The CyberSquad investigates to see what's causing all these changes. Is Hacker back to his old tricks? Or has he finally had a change of heart? And what's with the sparkly purple dots on the sculptures? EDUCATIONAL OBJECTIVE: Use a line graph to picture change and your eyes can quickly tell you when and how things are changing.

The balance and harmony of the Mount Olympus cybersite is controlled and protected by the Music of the Spheres. When Hacker disrupts this balance and throws the site into utter chaos, the kids and Digit have until sunset to make the sound of the music right! For the beat to go on, the kids must recreate the music and find the missing element in the musical pattern. The Big Idea: You can use mathematical patterns to create and understand memorable musical rhythms. Math Topic: Patterns in Music NCTM Links: Algebra, Connections.

Hacker's nemesis Ledge is back to settle the score with Hacker by finding the Bluebird of Zappiness - the key to fixing Motherboard's virus - before Hacker can. To stop him, Hacker makes an unlikely alliance - with the CyberSquad! Together they must figure out how clues from Motherboard - plus shadow math - can help them find it first. Can this unlikely team possibly succeed?

Under the guise of a peace mission, Wicked arrives at Control Central with a handful of bad guys. But someone's up to no good, and steals Motherboard's precious Memory Integrator. Whodunit? Where is it?? And what does it look like??? Digit and the kids must figure out what they know - what they don't know - and what they need to know. Can they do it all before Motherboard's memory is lost forever? EDUCATIONAL OBJECTIVE: When faced with a problem, make sure you have all the information you need to solve it.

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